Author Archives: David Thomas Moran

Incomplete Selfies of the Instacity: Subjectively Visualizing Urban Life on Instagram

The topic of analysis for this essay focuses on the Instagram hashtag #igers_Orlando. I reviewed approximately 50 images and also aggregated all of the text included in the caption for each photo into a word tag generator.  Only words with at … Continue reading

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Works Cited for “Quare and Co-Present Danger” Presentation

Anthropy, Anna. Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form. New York: Seven Stories Press, 2012. Behar, Ruth. “Ethnography and the Book That Was Lost.” … Continue reading

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@deadquarewalking video

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Quare and Co-Present Danger: Visualizing the interplay of carlessness and queerness in the American South through urban, mobile gaming

I will be presenting in New Orleans at the NPCA/ACA Conference next year (April 1-4,2014).  My presentation will explore how I’ve used street photography and game design as tools to engage carlessness and urban design that is hostile towards pedestrians. … Continue reading

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Captive Ridership by David Thomas Moran

Originally posted on The Transit Interpretation Project: TrIP:
#inlivingcolour #gettingaround I vividly remember the first time I heard the phrase “captive riders” used to describe the dominant trends of bus ridership in Central Florida.  I was participating in a Mills 50…

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#inabsentia

i cannot hear anything being said it is all a murmur a wash of muttered words i see mouths moving my ears strain to make sense of the matters at hand as i drift into another world a distant place … Continue reading

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In Transit, 2014

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TrIP: Kicking off the Artist in Residence Program

Originally posted on The Transit Interpretation Project: TrIP:
Hey there! My name is Nathan Selikoff and I’m an artist and programmer based in Orlando, Florida. I participated in TrIP last November – you can read my first and second posts…

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GAYME and @deadquarewalking will be featured in Screencity Journal’s PLAYING LIFE: GAMIFICATION BEYOND GAMING

Title: GAYME: An Auto-Ethnographic, Documentary Game about “Quarely” Navigating Pedestrian Spaces[1] Abstract: In this article, the authors explore the intersections of gamification, urban cityscapes, and gay culture through a discussion of GAYME, a transmedia documentary game set in Orlando, Florida, … Continue reading

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#OrangeistheNew…

#OrangeistheNewBlack #OITNB…”The real evil are the companies that are killing us without consent. Monsanto. Rio Tinto. Big Pharma, BP, Halliburton..there’s some dark shit goin’ down…But the real criminals, they don’t bother with us small-timers.” ~Cindy

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