Works Cited for “Quare and Co-Present Danger” Presentation

Anthropy, Anna. Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form. New York: Seven Stories Press, 2012.

Behar, Ruth. “Ethnography and the Book That Was Lost.” Ethnography 4.1 (2003): 15-39.

Berlant, Lauren and Michael Warner. “Sex in Public.” In Warner, Michael. Publics and Counterpublics. Brooklyn: ZONE BOOKS, 2001.

Boellstorff, Tom. “A Ludicrous Discipline? Ethnography and Game Studies.” Games and Culture 1.1 (2005): 29-35.

Dufresne, David, et al. “Fort McMoney.” National Film Board of Canada (NFB), TOXA and Arte, 2013.

Flanagan, Mary and Helen Nissenbaum. “A Game Design Methodology to Incorporate Social Activist Themes.” Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. New York: ACM Press, 2007. 181-190.

Gee, James Paul. What Video Games Have To Teach Us About Learning and Literacy. New York: Palgrave, 2003.

Grindr, LLC. “Grindr.”, 2009.

Gudelunas, David. “There’s an App For That: The Uses and Gratifications Of Online Social Networks For Gay Men.” Sexuality & Culture 16.4. (2012): 347-365.

Hjorth, Larissa. “Mobile@Game Cultures: The Place of Urban Mobile Gaming.” Convergence: The International Journal of Research into New Media Technologies 17.4 (2011): 357- 371.

Johnson, E. Patrick. “Quare” Studies, or (Almost) Everything I Know About Queer Studies I Learned From My Grandmother.” Text and Performance Quarterly 21.1 (2001): 1-25.

Jolliet, Nicolas, et al. “Inside the Haiti Earthquake.” PTV Productions, Inc., 2010.

Luke, Robert. “The Phoneur: Mobile Commerce and the Digital Pedagogies of the Wireless Web.” Communities of Difference: Culture, Language, Technology. Ed. P. Trifonas. London: Palgrave, 2006. 185-204.

McGonigal, Jane. Reality Is Broken: Why Games Make Us Better and How They Can Change the World. London: Penguin, 2011.

Macklin, Colleen, et al. “Re-Activism.” PETLab, 2008.

Manovich, Lev. “Watching the World (Visualizing Social Photography).” 16 December 2013. 3 March 2014.

Ortner, Sherry B. Making Gender: The Politics and Erotics of Culture. Boston: Beacon Press, 1997.

Tisch School of the Arts, New York University. “Pac-Manhattan,” 2004.

Transportation for American/Smart Growth American, Dangerous by Design Report, 2011 & 2014.

Turner, Mark W. Backward Glances: Cruising the Queer Streets of New York and London. London: Reaktion, 2003.

Wilson, Jason, et al., “Distractedly Engaged: Mobile Gaming and Convergent Mobile Media.” Convergence: The Journal of Research into New Media Technologies 17.4. (2011): 351- 355.

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